Mario Kart Wii Timesheet

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Mushroom Cup

Track Name Time Character Vehicle Short-Term Goal Long-Term Goal Best Splits Priority Blurb
Luigi Circuit 1:09.849 Funky Kong Spear N/A 1:09.5xx Unknown Low One of my stronger manual tracks but this run has pourous driving (shocker since I suck at manual) and is mostly just carried by chains. I may try to set a .5 or something here one day but it won't be any time soon.
Luigi Circuit (Automatic) 1:10.226 Funky Kong Spear (Auto) N/A 1:10.1xx 23.457 23.285 (1:10.027) Medium My PB is very strong for the strats it employs, but I do believe that I could cut an additional 50 or so ms off this just by doing Brett's shroom strat on lap 1.Both of my best splits use it, I believe that it saves about 50 ms. The problem with the shroom strat is that I'd estimate it has maybe a 1/10 chance in working for me, so it isn't feasible to use on lap 2 or 3 IMO. If you're a masochist you could probably grind out a .0 here if you get it on L1 and L2 but I don't hate myself enough to do that.
Moo Moo Meadows 1:16.689 Funky Kong Spear (Auto) 1:16.5xx 2nd Spear/1:16.4xx 25.491 25.419 (1:16.329) Very High Beat my PB here, also discovered that the way I was doing the shroom was slower (you can see it in the video comparison on my new time). Since switching to the way Carter does the shroom, I basically average .4 caliber splits now on lap 1 and 2. Kind of crazy that this run could've been a 1:16.5xx if I hadn't dropped the ball on the lap 3 shroom likely losing at least a 10th of a second despite using a much slower strategy. New goal is 2nd Spear and a 1:16.4 here, I want to set a very strong time on this category. The ramp, of course, is as inconsistent as ever and as such it'll be easier said than done to get something that I'm truly happy with here.
Mushroom Gorge 1:45.032 Funky Kong Spear (Auto) Auto BKT Auto BKT Unknown Low Though I generally don't think highly of this track, I do have BKT potential here. My PB gets lap splits of 35.875 - 35.455 - 34.702. If you just corrected the lap 2 to a 34.750 lap it'd be BKT.

Despite the fact that I'm usually proficient at auto hop strats, I can't do the gap consistently on this track for the life of me. If I hop early I don't get enough air, if I hop late I crater off the edge in a way that seemingly defies the laws of physics. Just can't find the middleground. I've got no interest in playing this past auto BKT though. Maybe I'd try to get a .2 or something.

If I ever play this on manual it'll be with the Shooting Star strats but I have no idea how to go about it since there's next to no documentation about it online.
Toad's Factory 1:53.627 Funky Kong Flame Runner 1:52 1:51 Unknown Medium I like this track and I think I've got a bit more potential on it that my PB currently shows. I've actually put very little time into this and despite that it's still probably in my top 10 or so manual times lol. So I could see myself getting a pretty solid time here one day, but it's a distant goal of mine atm.

Flower Cup

Track Name Time Character Vehicle Short-Term Goal Long-Term Goal Best Splits Priority Blurb
Mario Circuit 1:22.648 Funky Kong Spear Early 1:22 1:21 Unknown Medium My PB here is solid but for some reason I really struggle to understand the driving on this track, manual or auto. My chains are decent and I get alright shrooms and all but I just suck ass at the first two turns after the straightaway. I'll probably revisit this in the future and try for an early 1:22 of some variety.
Mario Circuit (Automatic) 1:23.191 Funky Kong Spear (Auto) 1:22 Auto BKT Unknown Low I just don't like how this plays on automatic as much as manual, so if I improve here it'll just be me getting bored and picking it up at random. Despite my opinion being low of how it plays on auto, I think I could potentially achieve BKT here since it's a chain heavy track and I tend to do better on those. But if I do try for it, it'll be in the distant future.
Coconut Mall 2:01.241 Funky Kong Flame Runner N/A N/A Unknown Very Low This track simply does not make sense to me. I literally cannot understand how to drive it. Doubt I'll ever bother going for much here.
Wario's Gold Mine 1:53.959 Funky Kong Spear (Auto) 2nd Auto Auto BKT/Spear Record Unknown High A lot of the time when I play this I just have no idea where I'm losing time. I've been behind Brett's old 2010 PB by a few ms for over a year now so I'll probably look to improve this one soon.

Maybe it'll click for me like Desert Hills recently did as I had a very similar experience with that track. Getting a spear record has long been a dream of mine and this is probably the most realistic shot of that happening. This track plays great on manual and I'd be interested in picking up manual here one day as well.
DK Summit 1:57.945 Funky Kong Flame Runner N/A N/A Unknown Very Low I like DK Summit as much as the next guy but the shortcut is incomprehensible to my brain for some reason. Just can't do it, shit's a lost cause.

Star Cup

Track Name Time Character Vehicle Short-Term Goal Long-Term Goal Best Splits Priority Blurb
Daisy Circuit 1:31.601 Funky Kong Flame Runner 1:30 1:29 Unknown Medium This is another one similar to TF where my PB is something I got after just a few hours of playtime. If I dedicate real time into this I think I could achieve a fair amount. I struggle with that little curb skip at the beginning though, never have understood how it works.
Koopa Cape 2:25.418 Funky Kong Spear (Auto) 2:24 idk Unknown Low Eh, I dunno. Not huge on this one. Can't drive it for shit on manual and I don't really like how it plays on automatic. Maybe I'll get a 2:24 one day.
Maple Treeway 2:23.139 Funky Kong Flame Runner 2:21 2:19 Unknown High Another one that I enjoy but am total garbage at actually playing. When I do play more manual though this is at the top of my list to improve. I'd like to set a good time here since it's one of my favorite tracks and Nmeade has a very useful guide for this on his YouTube channel.
Grumble Volcano 1:56.743 Funky Kong Flame Runner 1:55 1:54 Unknown Medium Considering that I haven't put much time into this this is actually a pretty solid time. I could probably set something pretty good here if I put my mind to it, and I do like how this track drives. I'll get around to it eventually.
Grumble Volcano (SC) 1:46.751 Funky Kong Flame Runner 1:45 1:44 Unknown High I actually find this shortcut really fun to do, wish this was the main No-SC category since it's not really an ultra. Could definitely see myself playing this when I set more manual times. If I implement the spin drift rock hop strat a 1:44 could be pretty feasible.

Special Cup

Track Name Time Character Vehicle Short-Term Goal Long-Term Goal Best Splits Priority Blurb
Dry Dry Ruins 1:54.683 Funky Kong Spear (Auto) 1:53 2nd Auto Unknown Low The lake cut just doesn't make sense to me I'm afraid. The wall glitch just feels like a slot machine on if you get it or not, and if you don't do lake on lap 3 you lose a ton of time due to the pillars being down. I could see myself playing this in the future but only one I've exhausted nearly every other automatic track. Not very interested in picking up manual for this either.
Moonview Highway 1:43.552 Funky Kong Spear (Auto) 1-1-1 BKT Beat the red car 34.421 - 34.386 (1:43.193) High I love this track. If I ever don't know what to play 99% of the time I'll just TT this for fun. It's a shame about the pacelock. My current PB was on fantastic pace. Like, I actually think that if I had gotten a really good last turn and 2nd to last turn it maybe could've been a 1:43.4. I was so fast into the car because I got a loose hairpin which allowed me to dip further under the car than you'd usually be able to. If you get a tight lap 3 hairpin the angle causes you to hit it earlier.

In my PB run I was like 50 ms ahead of Mander and also ahead of the 1-1-1 BKT. But due to the insane nerves that came with knowing the pace I was on (keep in mind I didn't have a 1:43.5 at the time), I played the ending very safe and it cost me some time. I could see myself beating my 1-1-1 PB maybe but it's such a small amount of time that it's not really worth grinding for.

As for beating the red car, I don't think it's possible unless you get some absolutely monstrous .3 - .4 pace that manages to get past the lap 2 hairpin. Then even if you get past that, the milk truck on the lap 3 shroom will probably cause you to fail. It is possible to get air on the shroom while on .4 - .4 pace but I genuinely don't know if it's possible on a .3 - .4 pace. If you somehow manage that, you need to hit a good lap 3 trick and use the velocity from the trick to shoot you out wide and generally get as close to the yellow truck as you can.

Finally if you do all of that successfully, the blue car will be in a worse position for the lap 3 hairpin. Which not only makes the turn harder since you need to get as close to it as you can but if it's too far up it will limit how tightly you can take the hairpin. Which is important, because if you want to beat the red car you need to be aligned as far to the right as you possibly can be to avoid it. AKA you need to take it tighter. Then even if you do all of that, there's still a chance of you bouncing on the bridge and losing it all.

So yeah, given what I laid out it sounds impossible. Frankly, it probably is impossible. Yet I just can't shake the feeling that it might just barely be possible for a human to do if you drive out of your mind and everything goes your way. Especially because the car hitboxes are pretty generous. I've phased through the blue car near the lap 2 hairpin a number of times in my day, you can partially pass through them without hitting. With that being said getting a run of this caliber would probably take hundreds of hours. When it's unlikely to even be on regional tops, that likely isn't the wisest use of my time.

So yeah, with all that being said, the reason I don't have this as "Very High" priority is simply because there's almost nowhere left to go. At most I could cut like 30-40 ms off my current pb if I abide by the pacelock, and the grind required to beat the red car if it's even possible would be herculean and not something I'm willing to commit to.
Bowsers Castle 2:25.995 Funky Kong Flame Runner 2:24 2:22 Unknown Medium Used to hate this one but it's grown on me a lot and I think it drives very well. This is towards the upper echelon of my bucket list to improve for sure when I start playing manual more often.
Rainbow Road 2:31.446 Funky Kong Flame Runner 2:30 2:29 Unknown High One of my best manual tracks, love this one. My current PB is very strong for my best splits but I think I could still improve it. Bad shroomless on lap 3, garbage QM first half of lap 1, terrible zipper turn on lap 2, atrocious landing from the moon jump as well which lost at least .1 if not more. Still some areas I could improve for sure. Maybe one day I'll learn outside drift and pick up shooting star or kart here, idk.

Shell Cup

Track Name Time Character Vehicle Short-Term Goal Long-Term Goal Best Splits Priority Blurb
GCN Peach Beach 1:14.781 Funky Kong Spear (Auto) idk like top 5 auto N/A Unknown Very Low I hate this track.
DS Yoshi Falls 0:59.729 Funky Kong Spear (Auto) BKT 0:59.5xx Unknown Medium Every time I play this, I pb 30 minutes into my first session in like months and then afterwards I go "oh wow I have real potential here". Then for the new few days I put a few hours into it and don't even get close to PBing. Everything about this run is out of your control. You can fail on literally every spot of the track to RNG. I know I have a lot of potential here but it's so torturous to play that I don't know that I'll ever achieve it.

Then if you actually get good RNG you have to drive really well in order for it to matter. I dunno if I'll ever improve this truthfully. It's torture to play but I keep setting good times so I feel obligated to see it through. Ugh.
SNES Ghost Valley 2 0:53.751 Funky Kong Flame Runner 0:53.6xx 0:53.3xx Unknown High One of my favorite tracks and also one of my strongest, I'd like to improve this time in the future. From comparing to other times in my range, my driving is shockingly quite good with most of my timeloss on the shroom. So if I could figure the shroom out I think I could cut a fair amount here.
N64 Mario Raceway 1:42.940 Funky Kong Flame Runner 1:42.7xx 1:41 Unknown High I really love how this plays, I think it plays into my few strengths at manual driving. That being that the corners are quite sharp (I am bad at softdrifting) yet straightforward without too much bouncing around or tech. It also has a fair amount of chainwheelies. My current PB doesn't do double pipe trick, if I were able to implement that a 1:42.7xx seems plausible. Admittedly with my current skill level my long-term goal is pretty far away but I think I could improve my manual driving and achieve something like that on this track.

Banana Cup

Track Name Time Character Vehicle Short-Term Goal Long-Term Goal Best Splits Priority Blurb
N64 Sherbet Land 2:07.533 Toadette Magikruiser (Auto) 2:06 2:06.7xx Unknown but at least 2:06.662 (42.258 - 42.202) Very High So this category is in a weird place for me. For one thing my current "PB" is absolutely garbage, like the weakest run in my entire timesheet on tracks that I actually play. This is the one track where IMO, buffering does actually make doing the tech easier. This is because you have to take a sharp turn into the first auto hop. If you start your turn too early, you will end up going too far over the crack and die even if you get the auto hop. Or even if you do it right, your hop won't get enough distance and you die anyways. If you start it too late, you'll not clear any of the gap. The technique saves at least 50 ms too so it's pretty important.

There are no visual queues for the turn, and combined with the fact that the right side of my analog stick has deteriorated due to wear which makes auto hops harder to get this category has sort of become frozen. Given what I've achieved buffered, it's very feasible to get a 2:06 bufferless as well. In fact, my best buffered splits almost give me a 2:05. But I doubt anyone will bother to beat this BKT because of the difficulty involved in pulling off 6 auto hops RTA. I myself struggle to do it because of how difficult the first hop is due to how hard the turn leading into it is. So despite how weak this run is, the BKT is fairly safe and I don't feel pressed to play it currently.

With that being said, I would love to give this category a very strong BKT one day. Of my current BKT tracks, it's the one that I'm the 2nd most interested in setting a really strong run for. Only behind MMM in this respect. It holds some sentiment for me because of the fact that it was the first auto record I ever achieved. Not only that, but the track heavily plays to my strengths (lots of chains and auto hops) so I feel that I could set a really strong run here.

In the distant future I could pick up manual here but getting a good auto time comes first for me. Honestly, when I play this again I might ditch the first auto hop all together and just take that timehit. I think a 2:06 without the first hop is hard but possible and it'd let me get attempts much more consistently.
N64 Sherbet Land (Buffered) 2:06.867 Toadette Magikruiser (Auto) 2:06.7xx 2:06.5xx 42.152 41.976 (2:06.104) High I'm not entirely sure what my goals are here because I feel I could still squeeze a good amount more out of this category. Given how free the turn becomes if you buffer the input since you can just take it really tightly and know you're guaranteed the full distance on the hop, I think I could push this a lot further. My PB is carried by a beast lap 2; the other 2 laps are both very mediocre and improvable. I think a 2:06.5 is a reasonable goal but frankly an early 2:06 is also pretty feasible.
GBA Shy Guy Beach 1:22.653 Toadette Magikruiser (Auto) 1:22.5xx 1:22.4xx 27.563 27.451 (1:22.465) High Insane how I'm in 2nd and my best splits don't even match the BKT lmao. This is a track I'd like to improve but it's similar to Yoshi Falls where a lot of it is determined by if you get shafted by bounces or not. I could definitely get a .5 here, and I'll probably look to improve this relatively soon. Maybe I could get a 1:22.4xx but I'm never touching that BKT and I'd be really happy with just getting a .4. I find chains harder to do on Magikruiser than on Spear though, so a .4 is an ambitious goal.
DS Delfino Square 2:07.169 Funky Kong Flame Runner 2:06 idk but i'd like to play it past 2:06 Unknown Medium Love this track but I am really bad at getting the alignment onto the straight away entering lap 2 and 3, I lose so much time on that part of the course. I'd like to get a 2:06 here and beyond that I don't have too many goals.
GCN Waluigi Stadium 1:57.655 Funky Kong Flame Runner N/A N/A Unknown Very Low Nope.

Leaf Cup

Track Name Time Character Vehicle Short-Term Goal Long-Term Goal Best Splits Priority Blurb
DS Desert Hills 1:36.871 Funky Kong Spear (Auto) 1:36.7xx 1:36.6xx 32.292 - 32.030 (1:36.352) High I could still improve this a good deal. My lap 1 best split is a bit weak still, could probably get it down to at least 1:36.4 if not 1:36.3 range. I found a way of doing the cut much more consistently (breaking my wheelie, aiming left then aiming right) which makes getting the ending and the wheelie a lot more consistent than it was before. Beforehand it felt like I was just praying for good bounces Yoshi Falls style. My current PB has a few noticeable flaws such as a bad lap 2 2nd and 3rd turn, bad turn into the shortcut lap 1, pretty middling chains all around (I get all halfs save for the one full chain at the beginning on L2), and my wheelie not coming out at the very end. With these issues fixed I think a 1:36.7xx would be fairly achievable, if not a .6. I like TTing this track so I'll probably try to improve it again soon but I'll leave this for now as I'm currently more focused on PG.
GBA Bowser's Castle 3 2:05.991 Funky Kong Flame Runner N/A N/A Unknown Very Low Only played this as far as I did to beat the CTGP staff ghost. Zero intention on picking this up again. I hate the low jumps. As such I'll likely never pick up the no sc category either.
N64 DK's Jungle Parkway 2:18.845 Funky Kong Flame Runner N/A N/A Unknown Low Not a good time but the ending makes it hard to get runs on this track. I actually like how this plays but it being such a mach track means I'll never TT it much since I detest using the mach bike. I will improve this eventually though, if only moderately.
GCN Mario Circuit 1:33.217 Funky Kong Flame Runner 1:32 1:31 Unknown High I've not played this very much and despite that, similar to TF, it's one of my strongest manual times. I definitely want a 1:32 here and I think I can achieve that for sure. Really fun track IMO outside of the shortcut RNG.

Lightning Cup

Track Name Time Character Vehicle Short-Term Goal Long-Term Goal Best Splits Priority Blurb
SNES Mario Circuit 3 1:19.374 Funky Kong Flame Runner N/A 1:18 Unknown Medium I like how this plays but too much of a mach track and for some reason I can't seem to get a good time here. Idk, I might try for a flame runner 1:18 one day but I likely won't go any further than that.
DS Peach Gardens 1:59.120 Funky Kong Spear (Auto) 1:58 World Record 39.650 - 39.591 (1:58.832) Very High Currently 7th worldwide as of typing but only 130 ms from 2nd place. Need to improve my time here, currently focusing on this track exclusively when I play. For some reason on this track, since slow tapping is so much more viable my wheelie tends to break a lot. I also struggle immensely at the 2nd to last turn still. My lap 1 best split was almost a non-buffered spear BKS, but my lap 2/3 best split is a bit shaky because I lost over 50 ms if not more on the last turn.

I am most intensively attempting to get a run on chomp pace. AKA a 400 entry, which is what you get from the sum of adding up your laps combined. Anything faster and you hit, so I am essentially aiming for a 750 - 650 run that gets a .5 lap 3 at the moment. I feel like I've really figured out the hedge and it's just a matter of improving my dirt and 2nd to last turn, as has usually been the case with me on this track.

There isn't much to say about this track really. It's just a matter of driving really fast, going for it all on every turn, getting all the chains, it's so difficult yet so straightforward in nature. Hoping that I break through soon, even if it's unrealistic I still want to try for WR while it's still barely possible.
DS Peach Gardens Flap 0:38.336 Funky Kong Spear (Auto) 38.2xx Dunno N/A High Currently 5th worldwide. My .336 was done on lap 1 (which loses 100 ms off the bat) and my driving has improved dramatically since I set it back in July 2023. I would like to try and beat Brett's flap time here longterm. I struggle a bit with this though because having to wait a full minute for attempts is really annoying especially when you bounce on the shroom and just have to reset it.
GCN DK Mountain 2:13.846 Daisy Mach Bike N/A N/A Unknown In the negatives I absolutely detest this track. It actually might be my least favorite in any Mario Kart game ever. It's so bad. Atrocious layout, mindless death turn corners that make playing the game on anything that isn't something with a broken drift stat insufferable. How do people play this shit? Not to mention the stupid bouncing. "Wow I sure love bouncing uncontrollably all over the place like I'm on a pogo stick" - Words spoken by the utterly deranged
N64 Bowser's Castle 2:33.796 Funky Kong Flame Runner 2:32 2:31 50:8, 50:9xx High Probably my favorite manual track and definitely among my best. My PB is actually wack compared to my potential here, I know that I could probably get a 2:32 at my current skill level and longterm I think I could try to grind it down a 2:31. I struggle mightily with the bridge over the lava up to the staircase and into the shroom though. Need to work on that.

Custom Tracks

Track Name Time Character Vehicle Short-Term Goal Long-Term Goal Best Splits Priority Blurb
3DS Wuhu Loop 1:35.907 Funky Kong Spear (Auto) World Record N/A N/A Very High Currently 2nd Worldwide. Came within 7 milliseconds of Carter's WR here recently. A long time goal and desire of mine has been to get a custom track world record, and I'm so close that I can practically taste it now. I feel like this is the track I have the best chance on because there's a lot of chains and I am a chain merchant. But Carter's run gets great chains too, and in general is crazy strong. Oh if only I had been 10 ms faster on my previous run. Will definitely return to this, hopefully it doesn't get removed from the pack before I get the chance to because this is probably next on the chopping block after Peach Gardens.
N64 Koopa Troopa Beach 2:00.678 Funky Kong Spear (Auto) N/A N/A Unknown Low Currently 2nd worldwide. Even though I'm in 2nd I doubt I'll bother pushing this any further. Not a huge fan of this track tbh. Plus Carter is like 600 ms away so WR is pretty much out of reach bc no way in hell im grinding it down that far.
Camp Kartigan 1:58.779 Funky Kong Spear (Auto) 2nd Worldwide Maybe WR? Not sure Unknown High Currently 7th Worldwide. One of my oldest still-standing times, set this back in the middle of 2023. It was very strong for my skill level at the time that I set it. But i've improved dramatically as a player since then so this desperately needs an improvement. Could definitely get 2nd at least, but I am a huge fan of this one so I would like to try for WR eventually.
N64 Kalimari Desert 1:54.077 Funky Kong Spear (Auto) 1:53 N/A Unknown Medium My favorite custom track but was stupidly removed from CTGP not too long ago which pissed me off. Similar to Camp Kartigan, my PB was strong when it was set but I think I could get a 1:53 and will try to just for the sake of it. No real point in trying to beat Carter's 1:53.7xx though since it wouldn't count.
3DS Maka Wuhu 1:26.479 Funky Kong Spear (Auto) Worldwide Tops Top 5 Worldwide N/A High My time is just a proof of concept for when I was experimenting with auto hop strats on this, it's very unoptimized and doesn't do a lot of the fastest methods for it's driving. Carter demolished this and got a 1:25.5, so I think I too could achieve a 1:25 and get worldwide tops at least. Pretty high on my bucket list to get around to eventually as far as CTs go.
Other tracks I might eventually play that are no longer in the pack: Old version of N64 Rainbow Road to improve to 2nd worldwide, Old version of DS Yoshi Falls and N64 Choco Mountain, Suzuka Circuit since it was removed in 2022 before I could into chaining.